[PIP #013] - Flicks of the Trade w/ Gabe Barrett

December 8, 2018
00:0000:00

On our latest pip, we catch up with Gabe Barrett, the mind and hustle behind the Board Game Design Lab (or BGDL for short) whose podcast, mailing list, and website’s mission is to help tabletop designers create fun and engaging board games. Gabe has interviewed some of the best in the biz from Tom Vasel to Jamey Stegmaier and many in between on topics that run the full gamut of making games a reality. It is one of the most widely recognized podcasts on board game design, and Gabe is also a budding game designer working on several games including The Final Flicktier! We dive into his latest game and get the lowdown on balancing content creation with game design!

We talk about:
D&D, Time Stories, Eldridge Horror, Ameritrash, creating experiences, storytelling, Stuffed Fables, super behind-the-scenes superhero games, crunchy puzzles, Board Game Design Lab, The Final Flicktier, dexterity games, Dino Dunk, Ascending Empires, Jamey Stegmaier, working with constraints, Rob Daviau, Gil Hova, design theory, Kickstarter, Peter Hayward, finishing bad games, developing taste before developing skills, Matt Colville, Joseph Campbell, the hero’s journey, Buttonshy, Jason Tagmire, and dungeon crawls.

Check out The Final Flicktier here:
https://www.kickstarter.com/projects/105507699/the-final-flicktier-relaunch

#008 - Auction/Bidding w/ Amanda Erven

August 30, 2018
00:0000:00

We start the bidding at the Blue Highway Games board game auction and end it in an elevator! On our latest episode we welcome Amanda Erven, Blue Highway Games manager extraordinaire and board game auction coordinator to discuss the auction/bidding mechanic. We get a little bit of history and explanation on one of Amanda’s favorite mechanics and reflect on what makes this minimally abstracted mechanic so compelling!

We talk about: Blue Highway Games, friendly local game stores, board game auctions, silent auctions, buying too many games, Twitter/IRL interactions, Modern Art, Five Tribes, combinations of bluffing and auctioning, Ra, auctions vs. hidden roles, Medici, open auctions, sealed auctions, fixed price auctions, once around auctions, For Sale, running up the price of something, No Thanks!, Skull, filler games, higher player counts, Isle of Skye, Goa, Smile, set collection, push your luck, meta, interactions, Monopoly, fixing Monopoly, Masterpiece, Princes of Florence, telephone rulebooks, Letter Tycoon, auctioning off information, book games, letters from mistresses, Keyflower, Mogul, Clue

[PIP #012] - Cthulhu: Unsealed w/ Sean Epperson

June 12, 2018
00:0000:00

On this week’s pip, we catch up with super-awesome-nerd extraordinaire, Sean Epperson of Thing 12 Games. We take a look at the design of his new game The Seals of Cthulhu which is on Kickstarter now, and also debut our new REALTIME round of questioning!

You can check out the Kickstarter at:
https://www.kickstarter.com/projects/thing12games/the-seals-of-cthulhu?ref=nav_search&result=project&term=seals%20of

Join the conversation!
@thing12games
@flatoutgames

We talk about:
Magic: the Gathering, Kickstarter, Seahawks, Hometown Pride, Bidding, Bluffing, Outwitting an opponent, ideas popping into your head, designer box of goodies, Circle the Wagons, Button Shy Games, tight coupling, Mintworks, Buildasaurus, Anyone can be a designer, Family Games, Spelling Cthulhu

[PIP #011] - Factory Tour w/ Joseph Z Chen

May 28, 2018
00:0000:00

We catch up with Joseph Z Chen to take a closer look at his dice-placement, simultaneous-play, engine-builder: Fantastic Factories! We discuss the full spectrum of design from conceptualization to product, from sketches to finished art, from prototype to manufacturing.

Fantastic Factories is now on Kickstarter!
Check it out at:
https://www.kickstarter.com/projects/1602062107/358887448?ref=485041&token=590486c9&utm_source=flatout_games&utm_medium=podcast


Join the conversation
@flatoutgames
@fanfactories

We talk about:
Race for the Galaxy, 7 Wonders, Alien Frontiers, Keyflower, Sundae Split, giving people just the right amount of information, Facebook Kickstarter groups, board game design communities, Go Nuts for Donuts, Quest for Valeria, LUCI Awards, Splendor, finding a manufacturer, engine building, good rulebooks, #killingyourdarlings, turn optimization, game design as a complete experience, not being afraid to show up, dice placement, worker placement, and elegant games.

[PIP #010] - Bull Dozers - Design Diary 01

May 15, 2018
00:0000:00

Have you ever wondered what it would be like to be a fly on the wall during a Flatout Games brainstorm session? Well, wonder no more! We take you behind the scenes as we discuss the progression of an elevator pitch challenge game that we thought was worth running with!

We talk about: smashing things, smashing all the things, Mission Red Planet, deck building, bag building, Mechs vs. Minions, combos, action sequences, china, programming decks, Magic Maze, resting mechanics, risk, balancing strategy and chaos, sleep tracks, Colt Express, player interaction, grids, Galaxy Trucker, set collection, smashing all of a thing, Dice Town, and smashing more things.

Join the conversation @flatoutgames

#007 - Area Movement w/ Joseph Z Chen

April 18, 2018
00:0000:00

Moving right along, we continue to expand our mechanics horizons as we take a look at Area Movement. Joseph Z Chen joins us to discuss the finer details while also getting us trapped in an elevator for far too long…

We talk about: Axis and Allies, Risk, points, lines, Pandemic, Eclipse, spreading out to tackle the problem, points vs areas, War games, point to point as an abstraction, Chinese Checkers, Dead of Winter, Small World, Star Wars: Rebellion, Blood Rage, King of New York, limited access, restricting movement, Altiplano, Tiny Epic Quest, different types of terrain and movement, efficiency of movement, Tabriz, Istanbul, running the gauntlet, tiger’s den, stealing jewels, I split, you choose, bluffing, Sheriff of Nottingham

Join the conversation!
@flatoutgames
@fanfactories

[PIP #009] - Spreading the Fire w/ Carla Kopp

April 6, 2018
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On the second part of our series on Fire in the Library, we talk to Carla Kopp, gamer, game designer, publisher, and founder of Weird Giraffe Games. We check in with Carla about her process and get the scoop on her hot new game!

Things we talk about: board games, video games, Dragon Con, learning, Magic: the Gathering, Settlers of Catan, Jamey Stegmaier, casual games, complicated games, panels, the joy of playtesting, not fighting human psychology, weird themes, Agricola, Fire in the Library!, Superhack Override, Stellar Leap, not finishing push-your-luck games, Costa Rica, Huntsville, NASA, player counts, having so much time on your hands that you sleeve your cards, boxes, priority shipping, prototyping, meeple artists, #DONTQUESTION,COBRA and designing games of your own heart!!!

Check out the Kickstarter at:
www.fireinthelibrary.com

Join the conversation!
@flatoutgames
@weirdgiraffes

[PIP #008] - Lighting the Fire w/ Tony Miller

March 25, 2018
00:0000:00

On our latest pip, we chat with Tony Miller, the Bearded Rogue, about all things board games, and take a dive into the design of his first signed game, Fire in the Library, which is now burning up Kickstarter!

Check out Fire in the Library here:
www.fireinthelibrary.com

Join the conversation:
@flatoutgames
@beardedrogue

We talk about: Fire in the Library!, Clue, Stratego, Sleuth, Role Playing, Game of Thrones CCG, Fantasy Flight, RPGs, Portland, weird backgrounds, giant clouds of nanites, card games, books, Elements, Roll for the Galaxy, Concordia, San Juan, Innovation, Impulse, Glory to Rome, Adrenaline, Mechs v Minions, Castles of Burgundy, Can’t Stop, I cut, you choose, simultaneous action selection, “Vizzini-effect”, multi-use cards, Back to Earth, Dice Heroes, meme-based inspiration, push your luck, designing through conversation, wabi sabi design, libraries, and getting it to the table!

#006 - Area Impulse w/ Chris Domes

March 8, 2018
00:0000:00

On our latest episode, we try to wrap our heads around the area impulse mechanic. We are joined by our good friend Chris Domes who explains Twilight Imperium and how area impulse is used in the game.

We talk about: Twilight Imperium, bluffing, Deception: Murder in Hong Kong, Sheriff of Nottingham, Skulls, Risk, something Tokyo, San Juan, Puerto Rico, Roll for the Galaxy, thrusting and parrying, Ethnos, Pit, Guillotine, passing, Family Business, black cats, black markets, flea markets, and nefarious game themes.

[PIP #007] - 2017 in Review - Game States

February 18, 2018
00:0000:00

We worked on a few projects this year, so we take some time to reflect on the design process and where we are headed in 2018.

We talk about: Dollars to Donuts, Abstract Academy, The Big Dig, Rewild, Chilkoot Rush, Chop, DenCity, Black Hat, Medieval Children's Games and Point Salad.

Join the Conversation @flatoutgames !